Monthly Archives: September 2016

  • 0

Nocturnes

Category : Uncategorized

This is an interruption of Battle Gnomes the Kickstarter!

We are publishing the game Nocturnes. Now, we decided after the first two weeks of the Kickstarter to publish it through the Game Crafter INSTEAD of doing another Kickstarter, which at first glance may not make perfect sense. But let me explain.

I wanted it to be available for October of this year for Halloween. Also, the next best time for a Kickstarter is in the spring. I may not proceed with Kickstarters for each of my games. I plan to make the available on the Game Crafter and then mass publish so I can have them for events I am a part of. With a Kickstarter, etiquette says you should not provide the item (or game) to the public until getting all rewards to the public. I’d rather not hold out on other games like I had to do for Battle Gnomes. Kickstarter is not always, and not often the right choice.

For my first game it was perfect! It provided promotion for the game and the company. Moving forward I may try other avenues of promotion, and am still thrilled to have a successful Kickstarter completed. That’s my reasoning for not pushing the remaining games through via Kickstarter. That said, Nocturnes will be published for the public to purchase and play on October 1st! Just in time for the Halloween season!


  • 1

Kickstarter Progress

Category : Uncategorized

We are officially on Week 2 of the Kickstarter!

We’re currently 96% funded. I have finished the updates for submitting to manufacturing and have got no new suggestions yet from the backers about changes. I am going to restrict one of the levels; I should have done that pre-launch by limiting the number allowed, but changes were made just before the launch and it’s a little daunting to keep track of everything. Fortunately, I didn’t cause any errors that weren’t fixable with a clarification update and those were very few.

Since the launch, I’ve been reminded that there are other things on my plate. Other games and events coming up to plan for. I put forward a lot of publicity prior to the launch so I am mostly letting it run its course. I couldn’t do that without the help of Denise MacIntyre, my Social Media Manager. I still respond to direct questions and promo it a little bit each day but feel I’ve exhausted most places to promote to. I still have people who share on different media sites, and a few unexpected reviews/mentions on news sources, which is pretty exciting for us.

I’m eager for the Kickstarter to be done and the games in my possession to send out to people. Once it’s done too I can send to reviewers for “published” game reviews, which seem easier by far than pre-published games are. That’d be nice. That’s what’s up so far, I’ll keep folks posted.


  • 0

One Week to Kickstarter!

Category : Uncategorized

One Week Countdown

Promotion
We’re now at 6 days away from the Kickstarter launch. I’ve submitted some edits to the game, but every time I work on it I think of the amount of time spent on promoting the game, running demo events, and setting up the Kickstarter. I’ve spent so much time and energy on those things when the focus is this game I’ve created and want people to like. Now, I’m working to make sure people like the Kickstarter. I know this route is better for me than any other, but I do want to talk about how nuanced it is even if it isn’t as layered as some other methods of getting a product out.

It’s like I’ve setup a party inside of a house, but to get people in the house I have to get the word out about a party they may like. Then I need to provide them clear directions. Once they decide to go, there needs to be exterior décor so they want to enter the house when they show up. Then I have to make the foyer attractive and appealing so they stay and enjoy the food. And as a host, I want to make everyone feels welcomed. There are so many layers! Here, please be interested in this thing I’m doing. Interested? Great! Now that you’re interested, I’m going to route you over to this crowdfunding page (Kickstarter) that lets you support this thing being made! If I got you to go to Kickstarter, I hope you’ll read through mine. Now, last step, please pick a reward you like so I can potentially reward you for financially supporting my game startup. Yay!

Self-Publishing
I can see why self-publishing is such a challenge, because other than promotion of getting the game out there, I’m also balancing the manufacturing and shipping costs. I’m terrified I’m missing something, and sure that I am. But right now I feel like I’ve made the best possible decisions and just have to see who backs what reward and from where. That’s a huge part of it. Some places and rewards I would wind up making a few dollars to help fill in the gaping hole I’ve created so far working on all of this. Other places and rewards just break even, but I accept that because I want to get this out to the public and feel like that’s the bigger goal, and helps more with the bigger picture.

Further, I have a couple of approaches for after the Kickstarter completes but a lot hinges on the success of the Kickstarter. It’s also really hard to look that far in the future when I have so many pressing little things to monitor. A few people are able to assist me, and that’s great. At least on rough days I have that feeling of comradery. As I was saying though, my next steps are flexible depending on how this run goes. People need to like it, then I want to do a big run and have to see how many games I have afterward. Then I may go back to evaluating the manufacturing method depending, again, on how this goes large scale for this project. I can’t even think about this really for a little while longer. I have options, but just have to see where things are.

Personal
I feel like I am running behind on things but according to each “countdown til your launch” blog, I’m doing pretty well. One problem is that I’m losing energy. I can’t seem to sleep so great this week, probably the anxiety and my head space. I need to sleep and take care of myself, especially for when we launch. I also feel like I’m moving slowly. Digital images for promotion can take hours, along with emails and research. When you don’t see tangible results of the time you’ve spent doing something, it’s pretty disheartening and you have to remind yourself that not all progress can be readily quantified. I did go ahead and get someone to do Infographic headings and stretch goals for my Kickstarter instead of aiming to do it myself. Too often I try to do things myself and it takes longer than it needs to. However, there is of course the issue of cost for work. You just have to balance out what you crucially need to look nice, if you can realistically do it, and if you can pay someone else to do it instead. Do the things you can do, outsource the things you just can’t or the things you can’t do well that are critical to the project.

That’s essentially where I’m at right now; promoting, finalizing manufacturing costs, and sprucing up the Kickstarter page. I’m only partially looking to the future because there are so many variables right now I would be jumping the gun to make any assumptions about where things are gonna go. I’m optimistic but am going to put all of those thoughts aside. At least until we fund, then maybe I’ll look into those things again further. 6 days until go time; after that, we’ll just have to see what happens.


Subscribe to our mailing list

* indicates required

THE GAMES

Battle Gnomes

Check out these battling Gnomes here!

Book Collectors

Collect the most impressive assortment of books among your friends here!

Dungeon Break!

Escapees must avoid getting thrown back into the dungeon! Check out how here!

Nocturnes

Be ready to experience your greatest fears here!

Parks

Create the best theme park ever right here!